STHLM SUNSET
Open world RPG
Jazz x Yellow Snow | C++
Main Contributions
- Added the functionality to the Yellow Snow engine required for the Jazz level system
- Ability to create models and particle emitters with indices
- Collision flags in export tool matches flags in engine
- Loading of terrain meshes with baked mesh colliders
Enemies
- Prefabs for all enemies
- Support for AIControllers in prefabs
- Support for Animators in prefabs
- View cone and raycast to detect player
- Shock arrows stun enemies
- Enemies disengage when player is out of range
- Player can loot nuke arrows from dead enemies
- Indicator and particles when you can loot
- Enemy colliders deal passive damage and does knock back
Map
- Pressing M brings up map of current level
- Player position and rotation is displayed on map